R.E.P.O. Salvage & Quota Database
Master the physical mechanics of Retrieve, Extract & Profit Operation. Estimate scrap impact durability decay, quota difficulty multipliers, and monster noise aggro thresholds.
Editor • AI-assisted research, human-reviewed
"All data is compiled from public sources and community wikis. Any figure we could not confirm from a public source is labeled as unverified rather than estimated."

Figure 1: Official Steam R.E.P.O. Environment — Atmospheric salvage facility.

Figure 2: Active Salvage Run — Transporting fragile scrap under sound-stalker threat.
Interactive Scrap Calculator
Value Damage PlannerEstimate
Plan how collisions eat into your haul. The game does not publish exact decay rates, so the per-hit loss below is your own estimate.
Top-tier large valuable. Team carry or Strength upgrades strongly advised.
Real rules of thumb: fragile materials (glass, ceramic) lose value much faster per hit than sturdy metal, and doors, stairs and corners are where most hits happen. Judge the per-hit loss by the material of whatever you are carrying.
Estimated Extraction Yield
Starting: $20,000 • Estimated loss: -$4,000 (20%)
Level Quota Target Formula
Quota Split PlannerTeam Plan
Enter the quota shown on your run and see what it means per extraction point and per player.
Community data point: levels 9-10 sit around $17k total across 3 extraction points.
The quota counter is split across points (e.g. 0/2 from level two onward).
Failing the quota — or wiping — sends the squad to Disposal and ends the run. Extracting revives downed teammates, and surplus banking earns tax returns.
Fill each point to 5,667 to clear a 17,000 quota.
Total haul on a map is usually 2-4x the quota — budget surplus for upgrades.
High Value Scrap Index
| Scrap Blueprint | Category | Base Value | Weight | Fragility Risk |
|---|---|---|---|---|
| Harp | High fragility | $18,000-$25,000+ | Large · S-Tier | High |
| Grandfather Clock | Medium fragility | $18,000-$25,000+ range | Large · S-Tier | Medium |
| Golden Statue | Medium fragility | $18,000-$25,000+ range | Large · S-Tier | Medium |
| Painting | High fragility | $18,000-$25,000+ range | Large · S-Tier | High |
| Animal Crate | Medium fragility | $18,000-$25,000+ range | Large · S-Tier | Medium |
Monster Sound Aggro Guide
Headman
250 HP · Extreme threatFast and stun-heavy, but poor eyesight.
Huntsman
250 HP · Extreme threatCompletely blind; hearing roughly 5x a normal entity.
Clown
250 HP · Extreme threatKill-beam swept in high and low arcs.
Robe
250 HP · Extreme threatPetrefies you if you face it directly.
Loom
500 HP · Extreme threatMarks one player and hunts them relentlessly.
Trudge
500 HP · Extreme threatHighest HP, one-swing decapitation, extremely slow.
Cleanup Crew
350 HP · High threatThrows radiation-bombing heads.
Heart Hugger
300 HP · High threatPink mist lures players in — the mist is the trap.
Hidden
100 HP · High threatInvisible kidnapper.
Mentalist
150 HP · High threatTelekinetic slaps plus teleportation.
Chef
150 HP · Medium threatLeaping knife attacks.
Headgrab
150 HP · Medium threatGrabs and kicks; speeds up wearing a stolen player head.
Oogly
200 HP · Medium threatFlying searchlight entity.
Reaper
150 HP · Medium threatScarecrow with a scythe — its real threat is smashing your loot value.
Rugrat
150 HP · Medium threatGrabs your valuables and throws them — value damage.
Banger
50 HP · Medium threatExploding skeletons in groups.
Gambit
150 HP · Medium threatRoulette: healing, $5k, or 1 HP left.
Birthday Boy
150 HP · Medium threatDo not poke the balloon.
Bella
200 HP · Medium threatContact-triggered, not sound-triggered.
Bowtie
100 HP · Medium threatWind pressure pins players to walls.
Tick
10-100 HP · Low threatDrains blood from Grabber users.
Apex Predator
150 HP · Low threatA duck. Disguised as ordinary decor.
Elsa
600 HP · Low threatClingy dog entity.
Peeper
50 HP · Low threatCeiling eye that locks onto your gaze.
Animal
150 HP · Low threatBurrows onto you, stuns and damages items.
Gnome
20 HP · Low threatSwarm and attack your loot.
Shadow Child
150 HP · Low threatFades if you look away.
Upscream
50 HP · Low threatStun-lock screamer.
Spewer
65 HP · Low threatFace-pouncing parasite; its vomit also hurts other monsters.
Service Station Upgrades
StaminaMore sprint/carry energy — the resource every run runs out of first. Community-agreed first purchase.
Max HealthSurvives more hits; the other community-agreed core buy.
StrengthCarry heavy S-tier items without a second player.
Sprint SpeedFaster extraction loops and better escapes.
Extra JumpMobility for dodging beams and reaching loot.
Tumble LaunchLaunch loot (or yourself) across the map — advanced hauling tech.
Grab RangePick items up from further away.
Grab StrengthControl heavy items with less fumbling.
Map Player CountAdjusts lobby size for the run.
Frequently Asked Questions
How does value damage work in R.E.P.O.?
Every valuable has a price cap, and every collision — walls, door frames, drops, monster hits — permanently knocks value off it. Fragile materials like glass and ceramic lose far more per impact than sturdy metal. The truck pays whatever value is left, so careful carrying is literally money.
How does the quota work?
Each level has a money quota split across extraction points (for example 0/2 from level two onward). Deposit loot into the extraction cart until the counter is full, then leave. Quota climbs steeply with your level — community data puts levels 9-10 around $17k across three extraction points. Failing the quota or wiping ends the whole run.
What upgrades should I buy first?
Stamina and Max Health are the community-agreed core purchases — energy is the resource every run runs out of first. Strength comes next if you want to haul S-tier items solo.
Does proximity voice attract monsters?
Yes. Your microphone is positional, and sound-hunting entities like the Huntsman can hear you talk. Mute or whisper near threats, and crouch to reduce noise.