Updated for Steam Update 2026.2 (Steam PC)

R.E.P.O. Salvage & Quota Database

Master the physical mechanics of Retrieve, Extract & Profit Operation. Estimate scrap impact durability decay, quota difficulty multipliers, and monster noise aggro thresholds.

85,000+
Active Players
95% Overwhelmingly Positive
Steam Rating
~165 Items
Valuables
Infinite Scaling
Extraction Quotas
H
HleleIndependent editorial

Editor • AI-assisted research, human-reviewed

⚡ Semiwork Update v2026.2

"All data is compiled from public sources and community wikis. Any figure we could not confirm from a public source is labeled as unverified rather than estimated."

R.E.P.O. Official Semiwork Salvage Facility

Figure 1: Official Steam R.E.P.O. Environment — Atmospheric salvage facility.

R.E.P.O. Live Extraction Run

Figure 2: Active Salvage Run — Transporting fragile scrap under sound-stalker threat.

Interactive Scrap Calculator

Value Damage PlannerEstimate

Plan how collisions eat into your haul. The game does not publish exact decay rates, so the per-hit loss below is your own estimate.

Top-tier large valuable. Team carry or Strength upgrades strongly advised.

2 hits

Real rules of thumb: fragile materials (glass, ceramic) lose value much faster per hit than sturdy metal, and doors, stairs and corners are where most hits happen. Judge the per-hit loss by the material of whatever you are carrying.

Estimated Extraction Yield

Estimated Payout
$16,000

Starting: $20,000 • Estimated loss: -$4,000 (20%)

Reminder: this is a planning estimate, not a game-accurate simulation. The exact decay rate per collision is not published by the developer — treat every bump as lost money and carry accordingly.

Level Quota Target Formula

Quota Split PlannerTeam Plan

Enter the quota shown on your run and see what it means per extraction point and per player.

Community data point: levels 9-10 sit around $17k total across 3 extraction points.

3

The quota counter is split across points (e.g. 0/2 from level two onward).

4 players

Failing the quota — or wiping — sends the squad to Disposal and ends the run. Extracting revives downed teammates, and surplus banking earns tax returns.

Per Extraction Point
$5,667

Fill each point to 5,667 to clear a 17,000 quota.

Fair Share Per Player
$4,250

Total haul on a map is usually 2-4x the quota — budget surplus for upgrades.

Team tip: carrying a downed teammate to extraction revives them — a failed haul with everyone alive beats a heroic wipe.

High Value Scrap Index

View All 65+ Items
Scrap BlueprintCategoryBase ValueWeightFragility Risk
HarpHigh fragility$18,000-$25,000+Large · S-TierHigh
Grandfather ClockMedium fragility$18,000-$25,000+ rangeLarge · S-TierMedium
Golden StatueMedium fragility$18,000-$25,000+ rangeLarge · S-TierMedium
PaintingHigh fragility$18,000-$25,000+ rangeLarge · S-TierHigh
Animal CrateMedium fragility$18,000-$25,000+ rangeLarge · S-TierMedium

Monster Sound Aggro Guide

Headman

250 HP · Extreme threat
Threat: Extreme

Fast and stun-heavy, but poor eyesight.

🛡️ Counter Tactic: Crouch and break line of sight.

Huntsman

250 HP · Extreme threat
Threat: Extreme

Completely blind; hearing roughly 5x a normal entity.

🛡️ Counter Tactic: Stay silent, crouch-walk, toss objects to redirect him.

Clown

250 HP · Extreme threat
Threat: Extreme

Kill-beam swept in high and low arcs.

🛡️ Counter Tactic: Jump the low beam, crouch under the high one.

Robe

250 HP · Extreme threat
Threat: Extreme

Petrefies you if you face it directly.

🛡️ Counter Tactic: Navigate by peripheral vision; never turn to look.

Loom

500 HP · Extreme threat
Threat: Extreme

Marks one player and hunts them relentlessly.

🛡️ Counter Tactic: Keep distance until it gives up.

Trudge

500 HP · Extreme threat
Threat: Extreme

Highest HP, one-swing decapitation, extremely slow.

🛡️ Counter Tactic: Avoid its line of sight entirely.

Cleanup Crew

350 HP · High threat
Threat: High

Throws radiation-bombing heads.

🛡️ Counter Tactic: Focus the body down from range.

Heart Hugger

300 HP · High threat
Threat: High

Pink mist lures players in — the mist is the trap.

🛡️ Counter Tactic: Avoid the mist cloud entirely.

Hidden

100 HP · High threat
Threat: High

Invisible kidnapper.

🛡️ Counter Tactic: Track breathing and footsteps.

Mentalist

150 HP · High threat
Threat: High

Telekinetic slaps plus teleportation.

🛡️ Counter Tactic: Do not brawl it; keep moving.

Chef

150 HP · Medium threat
Threat: Medium

Leaping knife attacks.

🛡️ Counter Tactic: Side-step the jump startup.

Headgrab

150 HP · Medium threat
Threat: Medium

Grabs and kicks; speeds up wearing a stolen player head.

🛡️ Counter Tactic: Break the grab early.

Oogly

200 HP · Medium threat
Threat: Medium

Flying searchlight entity.

🛡️ Counter Tactic: Teammates can pull you free.

Reaper

150 HP · Medium threat
Threat: Medium

Scarecrow with a scythe — its real threat is smashing your loot value.

🛡️ Counter Tactic: Secure valuables before engaging.

Rugrat

150 HP · Medium threat
Threat: Medium

Grabs your valuables and throws them — value damage.

🛡️ Counter Tactic: Kill it before it reaches your haul.

Banger

50 HP · Medium threat
Threat: Medium

Exploding skeletons in groups.

🛡️ Counter Tactic: Keep range, pop them early.

Gambit

150 HP · Medium threat
Threat: Medium

Roulette: healing, $5k, or 1 HP left.

🛡️ Counter Tactic: Pull the lever and pray.

Birthday Boy

150 HP · Medium threat
Threat: Medium

Do not poke the balloon.

🛡️ Counter Tactic: Simply leave the balloon alone.

Bella

200 HP · Medium threat
Threat: Medium

Contact-triggered, not sound-triggered.

🛡️ Counter Tactic: Touch it once, never twice.

Bowtie

100 HP · Medium threat
Threat: Medium

Wind pressure pins players to walls.

🛡️ Counter Tactic: Keep distance from its windup.

Tick

10-100 HP · Low threat
Threat: Low

Drains blood from Grabber users.

🛡️ Counter Tactic: Killing it at full HP drops a healing orb.

Apex Predator

150 HP · Low threat
Threat: Low

A duck. Disguised as ordinary decor.

🛡️ Counter Tactic: Do not click the duck.

Elsa

600 HP · Low threat
Threat: Low

Clingy dog entity.

🛡️ Counter Tactic: Petting it actually calms it down.

Peeper

50 HP · Low threat
Threat: Low

Ceiling eye that locks onto your gaze.

🛡️ Counter Tactic: Break eye contact within ~3 seconds.

Animal

150 HP · Low threat
Threat: Low

Burrows onto you, stuns and damages items.

🛡️ Counter Tactic: Shake it off fast.

Gnome

20 HP · Low threat
Threat: Low

Swarm and attack your loot.

🛡️ Counter Tactic: Pick them up and yeet them.

Shadow Child

150 HP · Low threat
Threat: Low

Fades if you look away.

🛡️ Counter Tactic: Look away for 4 seconds.

Upscream

50 HP · Low threat
Threat: Low

Stun-lock screamer.

🛡️ Counter Tactic: 50 HP — it dies fast.

Spewer

65 HP · Low threat
Threat: Low

Face-pouncing parasite; its vomit also hurts other monsters.

🛡️ Counter Tactic: Dodge the pounce, let it hit monsters.

Service Station Upgrades

Stamina

More sprint/carry energy — the resource every run runs out of first. Community-agreed first purchase.

Core
Max Health

Survives more hits; the other community-agreed core buy.

Core
Strength

Carry heavy S-tier items without a second player.

Strong
Sprint Speed

Faster extraction loops and better escapes.

Strong
Extra Jump

Mobility for dodging beams and reaching loot.

Strong
Tumble Launch

Launch loot (or yourself) across the map — advanced hauling tech.

Situational
Grab Range

Pick items up from further away.

Situational
Grab Strength

Control heavy items with less fumbling.

Situational
Map Player Count

Adjusts lobby size for the run.

Situational

Frequently Asked Questions

How does value damage work in R.E.P.O.?

Every valuable has a price cap, and every collision — walls, door frames, drops, monster hits — permanently knocks value off it. Fragile materials like glass and ceramic lose far more per impact than sturdy metal. The truck pays whatever value is left, so careful carrying is literally money.

How does the quota work?

Each level has a money quota split across extraction points (for example 0/2 from level two onward). Deposit loot into the extraction cart until the counter is full, then leave. Quota climbs steeply with your level — community data puts levels 9-10 around $17k across three extraction points. Failing the quota or wiping ends the whole run.

What upgrades should I buy first?

Stamina and Max Health are the community-agreed core purchases — energy is the resource every run runs out of first. Strength comes next if you want to haul S-tier items solo.

Does proximity voice attract monsters?

Yes. Your microphone is positional, and sound-hunting entities like the Huntsman can hear you talk. Mute or whisper near threats, and crouch to reduce noise.