R.E.P.O. Salvage & Quota Database
Master the physical mechanics of Retrieve, Extract & Profit Operation. Estimate scrap impact durability decay, quota difficulty multipliers, and monster noise aggro thresholds.
Interactive Scrap Calculator
Item Scrap & Durability CalculatorPhysics Sim
Calculate extraction value decay based on weight, impacts, and carrying method.
Calculated Extraction Yield
Base: $1,200 • Value Loss: -$60 (5%)
Net Weight: 15kg
Sound Perception Level
Level Quota Target Formula
Extraction Quota & Difficulty ScalingLevel Formula
Calculate required profit targets for level survival and team member extraction shares.
Average Map Loot: $10,000 (Small Map) to $35,000+ (High Threat Vaults)
Target Level Quota Required
Formula: Total Map ($12,000) × 0.7 × Multiplier (0.53x)
Split across 4 players
Level 5 Difficulty Curve
High Value Scrap Index
| Scrap Blueprint | Category | Base Value | Weight | Fragility Risk |
|---|---|---|---|---|
| Gold Bar Stack | Valuables | $1,200 | 15 kg | Low |
| Quantum Core Unit | Artifacts | $2,500 | 35 kg | Extreme |
| Vintage Arcade Cabinet | Heavy Machinery | $1,800 | 50 kg | Medium |
| Encrypted Microchip Array | Electronics | $850 | 2.5 kg | Low |
| Prismatic Crystal Sculpture | Relics | $3,200 | 18 kg | Extreme |
Monster Sound Aggro Guide
Sound-Stalker Phantom
Noise Sensitivity: Very HighHunts players based on footsteps & dropped scrap noise. Highly lethal in dark corridors.
Crawler Behemoth
Noise Sensitivity: MediumPatrols main hallways. Attacks players dragging heavy scrap.
Screamer Alarm Sentry
Noise Sensitivity: HighTriggers global alarm upon detecting flashlight or loud impact sounds.
Scrap Mimic Entity
Noise Sensitivity: LowDisguises itself as high-value gold or core scrap inside vaults.
Popular PC Console Commands
repo_show_fps 1Displays real-time FPS, frame timing, and VRAM consumption in top right.
repo_fov 95Sets custom FOV field of view (60 - 110 range supported).
repo_host_lobby_size 6Expands private lobby size from default 4 players up to 6 players.
repo_debug_hitboxes 1Renders entity collision mesh & sound perception spheres in host mode.
repo_audio_spatial_mode 2Enables binaural 3D HRTF sound spatialization for precise monster tracking.
Frequently Asked Questions
How does durability impact loss work in R.E.P.O.?
Every item has a hidden durability rating. When items strike walls, floors, or are dragged across rough terrain without C.A.R.T., they lose 5% to 25% of their base value per impact. If durability reaches zero, the item shatters and loses 100% of its monetary value.
How is the level quota target calculated?
Level Quota = (Total Level Map Value) × 0.7 × Difficulty Curve Value. The Difficulty Curve starts at 0.4 for early levels and ramps up to 1.0 past level 20. Playing in bigger groups increases total loot spawn count proportionately.
Why should solo players prioritize the Exo-Suit Strength Upgrade?
Heavy items like Vintage Arcades (50kg) and Generators (85kg) normally require two players to carry without dragging. The Exo-Suit upgrade allows a solo player to carry them overhead smoothly, bypassing impact damage and noise penalties.
What is the best way to handle the Sound-Stalker Phantom?
The Sound-Stalker is attracted to noise above 40dB (running, dropping scrap, or screaming). Crouch-walk when carrying scrap, use C.A.R.T. for silent transport, or equip Stealth Boots Sound Dampener.